by Yakoma » Sun Oct 25, 2015 8:44 pm
I'm kind of coming up with these questions at the last minute but these are the things that I'm interested in Mario Land 2.
Mario land 2 is different for having nonlinear worlds, in what ways do you think that affects level design?
What ways do you think the limited format of the gameboy affected the design?
While the levels are nonlinear, it's unlikely they're all going to be perfectly equal in difficulty so which world did you find the easiest/hardest?
What else about Mario Land 2 do you find distinguishes it from other Mario platformers?
Are there any design trends in Mario land 2 that you noticed?