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VG Thought • View topic - Anatomy of a Sidequest - Mark Brown, Fallout: New Vegas

Anatomy of a Sidequest - Mark Brown, Fallout: New Vegas

A CRPG set in a post-apocalyptic Southern California, 83 years after a nuclear war transformed the United States. The PC known as "Vault Dweller" is asked to leave their vault, a fallout shelter constructed to last generations, when the water-purifying chip shows signs of malfunction. Fallout is a relatively short (~20 hours) nonlinear CRPG featuring turn-based combat and a strong emphasis on player-driven narrative and reactivity.

Anatomy of a Sidequest - Mark Brown, Fallout: New Vegas

Postby Golem » Sat Jul 09, 2016 6:36 pm

Here, Mark Brown talks about alternate approaches to a particular sidequest in Fallout: New Vegas. Does this fit your experience of Fallout?
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