A CRPG set in a post-apocalyptic Southern California, 83 years after a nuclear war transformed the United States. The PC known as "Vault Dweller" is asked to leave their vault, a fallout shelter constructed to last generations, when the water-purifying chip shows signs of malfunction. Fallout is a relatively short (~20 hours) nonlinear CRPG featuring turn-based combat and a strong emphasis on player-driven narrative and reactivity.
by Golem » Sat Jun 18, 2016 9:27 pm
Would you guys be up for a podcast within the next week? Any requests for a topic?
-
Golem
-
- Posts: 1001
- Joined: Sun Oct 28, 2012 5:18 pm
- Diplomacy: 0 : 1
Battle: 0 : 0
by Sky-Fox » Sat Jun 18, 2016 11:44 pm
I'd like to hear what motivates people to make certain decisions in the game, or any decisions they've made that were interesting or unique in some way. Decision making something along the lines of choosing a certain dialogue option or handling a situation in some special way.
-
Sky-Fox
-
- Posts: 151
- Joined: Tue Oct 30, 2012 12:34 am
- Diplomacy: 0 : 1
Battle: 0 : 0
by Golem » Fri Jul 15, 2016 12:21 pm
Thoughts on a podcast 2? I would like to talk about quests. How about you all?
-
Golem
-
- Posts: 1001
- Joined: Sun Oct 28, 2012 5:18 pm
- Diplomacy: 0 : 1
Battle: 0 : 0
Return to Fallout
Who is online
Users browsing this forum: No registered users and 1 guest