A 4X strategy game that runs at a blisteringly slow real-time crawl. Very friendly to "turtle" players, the emphasis is on long-term build up and distributed power rather than a race up a single tech tree.
by Golem » Mon May 30, 2016 12:56 am
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Golem
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by Yakoma » Mon May 30, 2016 1:19 am
What are the ways that sins is similar to other RTS games? What ways is it different?
What is your early game strategy? Are there any situations where you have to change this up?
What are some aspects of the game that you still feel you're not knowledgeable about that will help you play better?
What makes RTS play fun for you? Why do you think some people may enjoy these types of games?
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Yakoma
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