by Yourself » Mon Jun 02, 2014 2:11 am
u just fkin w/ me or did u intentionally change my suggestion from "driving games" to "racing games" after i made the big todo about how they're different? obv either category is viable here but i was hoping to play a driving game with car-type physics, try to take a deeper look into how that is distinguished both in mechanics and level design from a platformer. e.g. Rush, F-Zero, Rock N Roll Racing (though personally i would not vote for that one), Beetles Big Adventure, Outrun. What is a real game that plays like ? The only NES racer I know is RC Pro Am, which is the shitty isometric perspective.