2-1! Debut of alma!
2-2! Debut of medusa!
2-3! Debut of don medusa!
There's water in this stage, but again, you can't push any enemies into it.
2-4
Look! Rockies track you even through boulders.
Here's 2-5. I wanna talk about it sometime when I'm not so tired. It's interesting because you have this network of enemies going on, and you know what will happen when they all wake up, it's just a matter of planning for that situation.
1-4 was the first appearance of the three-block puzzle, and it was impossible to mess up. Here we've got a deviation on the three-block puzzle where you have some extra space to push blocks into: an extra tile to push a block deep, and then some room on the bottom side to push a block orthogonally.
Actually, so far I'm finding the enemy set compelling. It's easy to think of block pushing games as these really boring, dense games, but it's neat working out what these guys are gonna do. The actual block pushing has been light so far.