by Golem » Tue Apr 29, 2014 2:49 pm
What do folks think about defining the puzzle genre?
I've given it some thought, and considering that the point is to broaden our scope of games, I don't think it would make sense to define it right off the bat. Actually, the system for Clash of Heroes sounds oddball enough that we couldn't comfortably stick it in any camp without taking a long, hard look at it. After all, it sounds like you still have trouble doing so. But anyway, the TL;DR is that I don't want to limit our scope, it's just whatever you think of when you think of "puzzle."
I think defining some bounds would be useful if we return to the genre; if it turns out Clash of Heroes plays exactly like Puyo (which I know it doesn't, but hypothetically speaking), then next time we could say, "alright, none of that falling block stuff this time."
My thoughts though. Would others find it useful to have a hard and fast definition to work by?