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by Golem » Sat Feb 08, 2014 2:28 am
http://critical-gaming.com/blog/2009/5/ ... eek-1.htmlThis is a charming read, an explanation of Pikmin 2's battle mode through the eyes of a student taking a class on it. I wonder how much of this would be self-evident to someone who's played it, though.
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Golem
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by Sky-Fox » Sun Feb 09, 2014 8:24 am
Hmm. I didn't even know Pikmin had a competitive feature. Reading about the levels having a bunch of player-independent creatures involved is mega interesting. First time I've encountered the term folded level design too. Good post.
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by Golem » Wed Feb 12, 2014 11:42 pm
I've been reading a lot of this blog lately. He's got a thing for definitions, which I really appreciate--he's putting words to concepts that were hanging around my brain without a name.
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