StarTropics Photo Diary [Complete]
Posted: Sat Aug 20, 2016 9:09 am
Chapter One
I entered Dan for my file name, but they call me Mike...
Wonder what the big mystery is.
Rob the Robot reference.
General Comments
-the yoyo wind-up animation is similar to the "stickiness" of Link's sword in Zelda. It seems to be a bit slower.
-the fire balls have a slightly longer range than the yoyo
-you can jump on the spot to avoid the snake enemies
-you can only jump forward when jumping between the green blocks
-lots of simple, static switch puzzles
-red snakes: move forward in straight line when Mike is in their sight line
-slugs: crawl in straight lines slowly
-blue slugs: crawl in straight lines, sometimes pause between bursts of faster movement speeds
-hydra boss attack patterns are not predictable or player-dependent, have a "rawness"
Chapter Two
The secret path to the left was a bit easy to overlook.
General Comments
-lock-and-key prompts have the player criss-cross the island and introduce the player to the sub's functions
-dungeon is focused more on hidden passages and jumping over enemies as they approach you
-quite a step up in difficulty from the first dungeon
-not sure how the potion works or the snowman
-the octopus boss was pretty fun, although at first I assumed you had to use the baseball bat to hit back his projectiles, the purpose of some items as such is not so clear
-the range of the yoyo is good for continually attacking the boss
-probably the biggest contributor to the game's difficulty is that enemies rarely drop hearts
-I'm enjoying the act-based structure: bit of story and exploration, then a dungeon. It is like a linear, chapter-by-chapter Zelda
Funny NPC Speech
I entered Dan for my file name, but they call me Mike...
Wonder what the big mystery is.
Rob the Robot reference.
General Comments
-the yoyo wind-up animation is similar to the "stickiness" of Link's sword in Zelda. It seems to be a bit slower.
-the fire balls have a slightly longer range than the yoyo
-you can jump on the spot to avoid the snake enemies
-you can only jump forward when jumping between the green blocks
-lots of simple, static switch puzzles
-red snakes: move forward in straight line when Mike is in their sight line
-slugs: crawl in straight lines slowly
-blue slugs: crawl in straight lines, sometimes pause between bursts of faster movement speeds
-hydra boss attack patterns are not predictable or player-dependent, have a "rawness"
Chapter Two
The secret path to the left was a bit easy to overlook.
General Comments
-lock-and-key prompts have the player criss-cross the island and introduce the player to the sub's functions
-dungeon is focused more on hidden passages and jumping over enemies as they approach you
-quite a step up in difficulty from the first dungeon
-not sure how the potion works or the snowman
-the octopus boss was pretty fun, although at first I assumed you had to use the baseball bat to hit back his projectiles, the purpose of some items as such is not so clear
-the range of the yoyo is good for continually attacking the boss
-probably the biggest contributor to the game's difficulty is that enemies rarely drop hearts
-I'm enjoying the act-based structure: bit of story and exploration, then a dungeon. It is like a linear, chapter-by-chapter Zelda
Funny NPC Speech