What do skills mean?

A CRPG set in a post-apocalyptic Southern California, 83 years after a nuclear war transformed the United States. The PC known as "Vault Dweller" is asked to leave their vault, a fallout shelter constructed to last generations, when the water-purifying chip shows signs of malfunction. Fallout is a relatively short (~20 hours) nonlinear CRPG featuring turn-based combat and a strong emphasis on player-driven narrative and reactivity.

What do skills mean?

Postby Golem » Mon Aug 01, 2016 8:51 pm

The other night, Fox explained that energy weapons are end-game weapons. You don't find any early in the game, but you do later on, and their power goes beyond your typical small guns.

For most of us, when we look at the long list of skills, they are meaningless. We might literally understand that the lockpicking skill makes our characters more successful at picking locks, but we can't put that into a meaningful context.

Now that you've had two months of experience with Fallout, what meaning would you assign to the skills?
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