A CRPG set in a post-apocalyptic Southern California, 83 years after a nuclear war transformed the United States. The PC known as "Vault Dweller" is asked to leave their vault, a fallout shelter constructed to last generations, when the water-purifying chip shows signs of malfunction. Fallout is a relatively short (~20 hours) nonlinear CRPG featuring turn-based combat and a strong emphasis on player-driven narrative and reactivity.
by Golem » Sat Jul 09, 2016 6:36 pm
Here, Mark Brown talks about alternate approaches to a particular sidequest in Fallout: New Vegas. Does this fit your experience of Fallout?
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