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Intermission Podcasts
Posted:
Sun Jan 24, 2016 6:10 pm
by WarioFan63
Awhile ago I had a thought about VG Thought. That maybe we can talk about game-related topics without having to wait for them to pop up during the game we're playing. Topics that can basically take up a whole podcast just by themselves. These sort of topics usually came up during our Google+ Hangouts where they dominated discussion, so I thought it'd be a neat if we brought them to the commune proper.
"Intermission" was the first thing that popped into my head since they'd be between our main game-focused discussion podcasts.
It's editable by anyone (don't vandalize it now!!) so that you're free to add topics or bullet points.
Re: Intermission Podcasts
Posted:
Sun Jan 24, 2016 6:17 pm
by Yakoma
Sometimes we get good discussions from watching or reading somebody else's content. An example is that zelda learning from dark souls article and that really long super mario 64 review we once watched together. If there are any videos or articles you find worthwhile to comment over, post a reply listing it.
Re: Intermission Podcasts
Posted:
Sun Jan 24, 2016 7:11 pm
by Yourself
This is also a good list of topics to keep in mind for standard podcast segments when they relate in particular to a game we're playing.
Re: Intermission Podcasts
Posted:
Sun Jan 31, 2016 3:38 pm
by Zanreo
Good idea, there's some interesting topics here
Re: Intermission Podcasts
Posted:
Fri May 06, 2016 1:30 pm
by Golem
Added motion controls.
Re: Intermission Podcasts
Posted:
Sat May 28, 2016 10:06 am
by Yakoma
For another intermission of sorts, I want to do what I did with Axiom Verge and watch a video in google hangout while screen recording a video about strategy and types of play. It nicely ties in with sins of a solar empire. I want to schedule it for Saturday morning at 11am Eastern Time for either June 4 or June 11.
Re: Intermission Podcasts
Posted:
Tue Jun 14, 2016 12:14 pm
by Golem
E3 podcast
This would be about games that have already been released.
-What did the E3 presentation tell you about the game? (Did it look good? What grabbed your interest? What was the most promising part?)
-When it came out, how did the game match its E3 presentation? (Was it what you expected?)