Thoughts to type up
Posted: Sat Jan 16, 2016 4:28 pm
Had a chat with Yourself, I gotta type these up later:
-Fight command is questionable
-Save system is motivated by discourse
-All of the Ruins' puzzles are "memorize this pattern and compare it to a similar pattern"
-Acts are like a visual novel with punishments
-Encounter rate is insanely low
-Random and wacky battle behaviors are like Wario Ware
-Boss difficulty curve is harsh
-Fight command is questionable
-Save system is motivated by discourse
-All of the Ruins' puzzles are "memorize this pattern and compare it to a similar pattern"
-Acts are like a visual novel with punishments
-Encounter rate is insanely low
-Random and wacky battle behaviors are like Wario Ware
-Boss difficulty curve is harsh