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VG Thought • View topic - Reactivity
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Reactivity

PostPosted: Sat Jan 09, 2016 9:17 pm
by Sky-Fox
Something I've noticed this game is pretty good at is inserting little details relating to what the player has been doing. For example, calling Toriel mother, and then flirting with her results in a bit of dialog reacting to the first comment. Post what you can here in terms of player reactivity.

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Re: Reactivity

PostPosted: Sat Jan 16, 2016 2:09 pm
by Golem
Do the people in Grillby's change depending on how you play the segment before you get to Snowdin?

And there's a guy in the Snowdin librarby who calls you out on having trouble with the junior jumble if you tell Papyrus you have trouble with it.

Re: Reactivity

PostPosted: Sat Jan 16, 2016 3:26 pm
by Golem
In the waterfall,

Re: Reactivity

PostPosted: Fri Jan 22, 2016 3:28 am
by Yourself
if you dodge flowey's shots at the beginning, flowey will say something like "oh i see you're using a walkthrough" or something