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Chapter 10 Review

PostPosted: Thu Aug 20, 2015 12:50 am
by Golem
Saves:
http://www.vgthought.com/commune/saves/ ... pter10.SAV - normal
http://www.vgthought.com/commune/saves/ ... r10Alt.SAV - start chapter 10 without going to chapter 9

Can't you get screwed if you go past the locking gates before you have all the items you need for Rayziel's tests?

Re: Chapter 10 Review

PostPosted: Tue Aug 25, 2015 2:15 am
by Golem
I'm not sure Rayziel's castle spawns before you have all the items. Also, the only way I could figure to get the elevator gem was to take damage.

Re: Chapter 10 Review

PostPosted: Sat Aug 29, 2015 8:45 pm
by Sky-Fox
It actually does. I was able to get to the gates without the key. So I had to loop back and make sure I got everything.

Got lost pretty easily so I started working on a map and that helped out a bit. Really hope the platforming stops. This isn't the right game for that kind of stuff.

Re: Chapter 10 Review

PostPosted: Sat Aug 29, 2015 11:28 pm
by Golem
I kinda got used to the platforming! It was alright. Some of the garden stuff took too long, but the clock room was fun.