by Yourself » Thu Sep 17, 2015 3:38 am
Super Mario Bros.
X-COM: UFO Defense
The Legend of Zelda: Ocarina of Time
SoulCalibur II
Crimson Skies: High Road to Revenge
Half-Life 2
BIT.TRIP COMPLETE
Simulation is sorta the purest form of data manipulation gameplay that informs "RPG" systems as well as all kinds of ammo and resource management that extends far into action games, hence X-COM. It feels weird to name such an unknown as Crimson Skies, but to me flight games are an essential realization of 3-space. The two also illustrate the two primary structural alternatives to "levels" - X-COM is a sandbox game and Crimson Skies is objective-based free-roaming. Half-Life 2 is the quintessential cinematic ride, actually translating set-pieces into salient gameplay. BIT.TRIP is there for abstract aesthetics. At first I thought Rez, but Rez is too undercooked.
Most strained omissions:
Ninja Gaiden Black, which more precisely explores combat, but only by repeating lessons about enemy and spatial design you can get from SMB. I think only a fighting game illustrates the breadth and depth of it.
DOOM 2, which again is purer and more thorough shooting than the games included, but tells a story about mazes that I think your life would be better without.
Super Mario 64, which is so pioneering with space but conservative with the action defined on it.
Majora's Mask, because of all the normal stuff said about it with regard to OoT.