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VG Thought Let's do this like Brutus. 2016-06-25T01:39:47+00:00 https://forums.vgthought.com/feed.php?f=46&t=1154 2016-06-25T01:39:47+00:00 2016-06-25T01:39:47+00:00 https://forums.vgthought.com/viewtopic.php?t=1154&p=2352#p2352 <![CDATA[Re: Role of dialogue]]>
It's interesting to see the number of reasons a player might have to pursue dialogue. Because you're going on purpose, it's based off of what a hypothetical player might expect.

So far as the game itself goes, either the dialogue triggers something to happen or it doesn't. It sounds like you find it easy to link your dialogue option to the resulting NPC reaction and subsequent trigger.

Statistics: Posted by Golem — Sat Jun 25, 2016 1:39 am


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2016-06-24T04:09:16+00:00 2016-06-24T04:09:16+00:00 https://forums.vgthought.com/viewtopic.php?t=1154&p=2351#p2351 <![CDATA[Re: Role of dialogue]]>
1.) Story: responses that provide unique characterization or background information about the setting and culture
2.) Circumstantial guidance: responses that help narrow down where to find a person, place, or job - e.g. being told that Vault 15 might have a water chip or that Arradesh is looking for help
3.) Interactive guidance: responses that help predict outcomes of certain actions, like being told that the gang in Junktown (can't remember their name) doesn't like outsiders, or that sending Water Merchants might reveal Vault 13
4.) Objective progress: responses that progress the state of a quest - the simplest being accepting a job or reporting it complete
5.) Trade access: I haven't yet run into a character I had to talk into bartering, but I have certainly lost access to it via dialogue choices
6.) External behavior: responses that cause an NPC to do something outside of dialogue, like Ian joining the party or Gizmo attacking

This (or a better classification system) might help in discerning how dialogue is useful to different players depending on play style, how it's dispersed through the game/level structure, and how these ideas are thereby coupled.

Statistics: Posted by Yourself — Fri Jun 24, 2016 4:09 am


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2016-06-19T16:27:44+00:00 2016-06-19T16:27:44+00:00 https://forums.vgthought.com/viewtopic.php?t=1154&p=2348#p2348 <![CDATA[Re: Role of dialogue]]>
On an unrelated note regarding Gizmo.

Statistics: Posted by Yourself — Sun Jun 19, 2016 4:27 pm


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2016-06-18T21:31:30+00:00 2016-06-18T21:31:30+00:00 https://forums.vgthought.com/viewtopic.php?t=1154&p=2345#p2345 <![CDATA[Role of dialogue]]>
For instance, with Gizmo,

Statistics: Posted by Golem — Sat Jun 18, 2016 9:31 pm


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