The Paths Out
The cave is constructed of irregular platforms. There is no pattern to their size or location. This means that no path out of the cave is easily visible. However, the platforms also allow for multiple paths out of the cave. (Even then... isn't it mean that if you get to the top on the right side of the cave, that mushroom at the top blocks your path?)
Because of the limited field of view and the irregular platform placement, the player will need to discover and learn the layout of the cave in order to find a path out.
The Gameplay
The cave allows Bugaboo's elements to play out.
The player will have to learn where Bugaboo can jump. Its restricted movement stresses the player's knowledge. If the player is familiar with its jump arc, then that knowledge will suffice. However, the player can also memorize what jumps are possible from what positions. (I find myself memorizing what spots on the ceiling are easiest to hit, because Bugaboo will fall straight down from where it hits its head.) In this case, the player will have some knowledge of Bugaboo and some knowledge of the cave itself. Without sufficient knowledge, the player will have to make a guess and try something.
And of course, executing the jump requires timing.
This test of knowledge and timing gives the Dragon time to approach Bugaboo. Because the Dragon constantly tracks Bugaboo, it will interrupt the player as he or she attempts to analyze possible jumps. Additionally, it can block off pathways, encouraging the player to find new ways of going through the cave. The Dragon prevents the cave from becoming a static obstacle.
The player can always rely on the floor. Bugaboo cannot fall into a hopeless pit; in the worst possible scenario, Bugaboo will return to the starting floor. However, the player can put Bugaboo into a spot perfectly guarded by the Dragon, in which case the only way out is... death.Statistics: Posted by Golem — Sat Feb 27, 2016 8:29 pm
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