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VG Thought Let's do this like Brutus. 2016-01-22T23:47:23+00:00 https://forums.vgthought.com/feed.php?f=41&t=1099 2016-01-22T23:47:23+00:00 2016-01-22T23:47:23+00:00 https://forums.vgthought.com/viewtopic.php?t=1099&p=2200#p2200 <![CDATA[Re: Undertale and Discourse]]>
To give the game the benefit of the doubt and assume it's not just being a liar, I guess we'd have to step the discourse back a level and ask how it fits into throwback neo-retro gaming culture. And if I didn't already have a hard time piecing that together with the pacifism theme, I at least don't care enough about that particular topic to try.

Statistics: Posted by Yourself — Fri Jan 22, 2016 11:47 pm


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2016-01-22T23:26:21+00:00 2016-01-22T23:26:21+00:00 https://forums.vgthought.com/viewtopic.php?t=1099&p=2199#p2199 <![CDATA[Re: Undertale and Discourse]]> Statistics: Posted by Yourself — Fri Jan 22, 2016 11:26 pm


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2016-01-22T03:39:25+00:00 2016-01-22T03:39:25+00:00 https://forums.vgthought.com/viewtopic.php?t=1099&p=2193#p2193 <![CDATA[Re: Undertale and Discourse]]> Statistics: Posted by Golem — Fri Jan 22, 2016 3:39 am


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2016-01-21T00:55:03+00:00 2016-01-21T00:55:03+00:00 https://forums.vgthought.com/viewtopic.php?t=1099&p=2191#p2191 <![CDATA[Re: Undertale and Discourse]]> Statistics: Posted by Yourself — Thu Jan 21, 2016 12:55 am


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2016-01-18T07:53:30+00:00 2016-01-18T07:53:30+00:00 https://forums.vgthought.com/viewtopic.php?t=1099&p=2190#p2190 <![CDATA[Re: Undertale and Discourse]]> Statistics: Posted by Golem — Mon Jan 18, 2016 7:53 am


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2016-01-18T02:50:07+00:00 2016-01-18T02:50:07+00:00 https://forums.vgthought.com/viewtopic.php?t=1099&p=2189#p2189 <![CDATA[Re: Undertale and Discourse]]> Statistics: Posted by Sky-Fox — Mon Jan 18, 2016 2:50 am


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2016-01-17T23:33:37+00:00 2016-01-17T23:33:37+00:00 https://forums.vgthought.com/viewtopic.php?t=1099&p=2188#p2188 <![CDATA[Re: Undertale and Discourse]]> Statistics: Posted by Golem — Sun Jan 17, 2016 11:33 pm


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2016-01-17T18:58:02+00:00 2016-01-17T18:58:02+00:00 https://forums.vgthought.com/viewtopic.php?t=1099&p=2187#p2187 <![CDATA[Re: Undertale and Discourse]]> Statistics: Posted by Sky-Fox — Sun Jan 17, 2016 6:58 pm


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2016-01-17T15:21:43+00:00 2016-01-17T15:21:43+00:00 https://forums.vgthought.com/viewtopic.php?t=1099&p=2186#p2186 <![CDATA[Undertale and Discourse]]> Undertale comments on other games. This is apparent as soon as you hear its tagline: "The friendly RPG where nobody has to die." This calls to mind RPG conventions, and it works best if you get what the term "RPG" implies. You will think of story-heavy games where killing monsters is required to progress. Once you get that, the promise of nobody dying makes sense. And just in case you missed the point, Sans explains that EXP and LV--typical RPG terms--are EXecution Points and Level of Violence.

Undertale also encourages discourse of itself. Its limited save files prevent one player from easily experimenting to find every possible outcome for situations. While not unique to Undertale, it works nicely within the game as a whole.

How else does Undertale take part in or encourage discourse?

Statistics: Posted by Golem — Sun Jan 17, 2016 3:21 pm


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