1. I didn't really start using run until this chapter. I wish I had used it earlier, it's integral to solving platforming.
2. I'm really beginning to notice a lack of commentary on Adam and Rebecca's part. Before when you mentioned getting the sword the first time, he makes a grand deal out of it. Getting it back is worth nothing, though.
3. I'll continue to hate mazes, but this hedgemaze wasn't so bad. Getting to the center vs getting through the other size is much more managable to me.
4. I sort of like the monsters in the garden dimension zone area dropping vials when they die.
5. I know they were trying to set up a cool ambush thing with the monster dropping on me at the point where the two paths cross, but this also happened to me which sort of ruined what that ambush built up.
PS: While the brain is another maze, I like that it seems to be nowhere flat. That is, it seems that all walls connect at an angle. Even dead ends seem to have weird convex or concave edges in the center.
PS2: This is a level where the engine's wonkiness works in favor of it. I've noticed when approaching or moving away from a wall sometimes it will stretch or move where it doesn't seem like it should. This gives the webbing texture on a walls a more interesting look to them, I think.
PS3: An unexpected betrayal!
PS4: Finally a level I can solve with just my bare fists. I can't help but feel like the game was building to this level, what with all the smashable windows, but that's just me.Statistics: Posted by Sky-Fox — Sat Sep 05, 2015 1:59 am
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