I'll also throw out: Any sort of global measurement for player morality. Fallout 3 and Fable come to mind as being especially terrible in their handling of it, where a player can adjust their rating with what amount to meaningless actions. Giving water bottles to a homeless man, and eating tofu respectively. Player action needs to be tracked on a much more granular level than that.Statistics: Posted by Sky-Fox — Fri Feb 13, 2015 4:23 am
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