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VG Thought • View topic - Bal Cube Podcast 3/28/2015: Static and dynamic variables

Bal Cube Podcast 3/28/2015: Static and dynamic variables

Bal Cube? So which is it?

Bal Cube Podcast 3/28/2015: Static and dynamic variables

Postby Yourself » Sat Mar 28, 2015 8:22 pm

1.) Name one dynamic variable (can change from play to play) that influences your choice of block to attack.
- How does it affect your direction of attack, when you pick up power-ups, which bumper to hit next, etc.

2.) How do you prioritize your dynamic variables against the others?
- How do they play into each other?

3.) Name one static variable (always the same every play) that influences your choice of block to attack.
- How does it affect your direction of attack?
- How do the dynamic variables discussed influence your evaluation of this static one?

4.) How often does the game introduce new values for your static variable?
- When do changes occur?
- How many elements change simultaneously?

5.) Pick a level (or single screen), explain the static variables in play (from those discussed), and give some idea how it plays out (in your experience) through the dynamic variables discussed.
- Compare notes!
- Do the static variables create a predictable flow of dynamic variables?
- Are the variables in play sufficient to comprise a level theme?
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Re: Bal Cube Podcast 3/28/2015: Static and dynamic variables

Postby Golem » Sat Mar 28, 2015 11:44 pm

High Level Play
-What is high level play in Bal Cube? Did you approach it? How does it change the way you play?
-What elements work towards high level play? (blocks, powerups, scrolling)
-What elements work against high level play? (blocks, powerups, scrolling)
-What is a game that has enticed you to approach high level play?
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Re: Bal Cube Podcast 3/28/2015: Static and dynamic variables

Postby Golem » Sun Mar 29, 2015 6:46 pm

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