by Golem » Sun Apr 14, 2013 9:40 pm
Also--not necessarily related to Akira, but something I've been thinking about in general--I like how there are different overworld mechanics and story ideas, but I wish there was a chapter that had a different win condition for fighting. Like, I dunno, you could have a soccer chapter where your goal is to get a soccer ball into the enemy's net. Okay, that's kind of a lame idea, but you get my point; you win every fight in the entire game by killing all of your enemies. In a game where each chapter has such distinct overworld mechanics, it's weird that the battles are so static.
Actually, the wrestling chapter kind of addressed that, didn't it? You used combat to learn moves. So yeah, I appreciate that, but more could've been done.