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What topics do you want to discuss?

PostPosted: Sat May 31, 2014 1:52 am
by Golem
I think, as we cruise through different genres, we should leave notes about lines of questioning we'd like to go down. If we play a rhythm game and feel like everything was covered, there wouldn't be much reason to play another one, right? (For instance, I think we could say a lot more about powerups in platformers, even after Magical Quest and Shatterhand.) But if we play a rhythm game and come away with unanswered questions, we could pile those up for a later rhythm game.

Or, if there are things you'd like to discuss in the future that aren't related to a game we're playing right now, feel free to bring that up, too.

Re: What topics do you want to discuss?

PostPosted: Tue Jun 03, 2014 2:05 am
by Yourself
just some general ideas to maybe help us pick games

-non-verbal storytelling, i.e. how gameplay elements lead a narrative
-consonance between level thematics and level design (ice levels are slippery)
-exploration/branching (why is Super Metroid neat but Symphony of the Night crap)
-when and why does AI matter - what's the difference between an AI opponent and a pattern