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VG Thought • View topic - Reactivity

Reactivity

It's the friendly RPG where nobody has to die!

Reactivity

Postby Sky-Fox » Sat Jan 09, 2016 9:17 pm

Something I've noticed this game is pretty good at is inserting little details relating to what the player has been doing. For example, calling Toriel mother, and then flirting with her results in a bit of dialog reacting to the first comment. Post what you can here in terms of player reactivity.

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Re: Reactivity

Postby Golem » Sat Jan 16, 2016 2:09 pm

Do the people in Grillby's change depending on how you play the segment before you get to Snowdin?

And there's a guy in the Snowdin librarby who calls you out on having trouble with the junior jumble if you tell Papyrus you have trouble with it.
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Re: Reactivity

Postby Golem » Sat Jan 16, 2016 3:26 pm

In the waterfall,
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Re: Reactivity

Postby Yourself » Fri Jan 22, 2016 3:28 am

if you dodge flowey's shots at the beginning, flowey will say something like "oh i see you're using a walkthrough" or something
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