Podcast 1

"How will Elodie fare under your hands? Will she become a kind and loving leader, a cruel tyrant, a magical girl? Or will she die from eating chocolate? You decide!" -Oak

Podcast 1

Postby Oak » Sun Nov 15, 2015 6:44 pm

Here's a current outline for the first podcast, which I want to focus more on the gameplay and perceived difficulty of the game. A 2nd podcast will likely talk more about the story elements, the inter-relation of gameplay with story, and general talk about story-game ratio and relationship that separates visual novels from other games, Skill Management/Princess Makers from other Visual Novels, and even what makes this game in particular stand out even from other Princess Makers.

-Introductions
- How are you doing? What have you been playing?

-LLTQ's "Gameplay"
- What are the main gameplay elements of this game?
- How simple or complex are the "Rules" of the game? Does it take long to pick up what to do and how to do it/how things work?
- Are there any moods or skills that stand out as more useful than others? Any that seem completely superfluous/useless?
- What motivates your choices in how you play the game? (ie, why do you choose certain Skills to focus on? Are you hoping to get towards a certain route, playing by personal preference, etc.?)

-Difficulty
- Long Live the Queen is particularly notorious among visual novels and even other similar Princess Maker/Skill Management games as being very difficult. What makes this game so hard?
- Is the difficulty fair, or unfair? How do you decide the difference?
- Is the game still fun even when dying? Is it fun because of the difficulty?
- What motivates you to keep playing after failure?
- Do you feel the game becomes easier or will become easier once it's been beaten at least once? Why or why not? (Note: by "beaten" here I refer to being able to survive the full 40 weeks at least once, by any route).
- Could the game be made easier while still keeping the same level of quality and enjoyment that it currently has?

-Closing Thoughts
- How likely is it that you would die from a box of chocolates?
Oak
 
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