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Chapter 15 Review

PostPosted: Sun Aug 30, 2015 6:07 am
by Golem
Save: http://www.vgthought.com/commune/saves/ ... pter15.SAV

Oh hi Rebecca!

Stumble out of your prison cell, wander into another cell stuffed with two enemies, and finally escape only to find yourself in a graveyard positively overflowing with bad guys. Take cover behind fences and bottleneck your enemies, or go for more maneuverability out in the open.

The whole thing is great, but the graveyard sequence in particular is striking. In a big open area, you can't see anything far away, be it enemies or landscape. But then, lightning flashes every so often will give you a glimpse--suddenly you'll catch a far-off enemy. It's hard to know when you've cleared everything out.

On the other hand, the enemy set is pretty tiresome. These guys are nice and all, but it gets old.

Also--what the heck is that puzzle at the end?

Re: Chapter 15 Review

PostPosted: Thu Sep 03, 2015 2:24 am
by Sky-Fox
I was kind of hoping for a more exciting prison escape sequence. I know the engine doesn't allow for much in regards to stealth or enemy AI, but resorting back to enemy blasting is a bit of a downer. The lighting was a nice touch for once.