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Bal Cube Topography

PostPosted: Sat Mar 28, 2015 12:27 pm
by Golem
The game won't always scroll up one tile at a time. I'm not sure what determines the amount of scrolling it does, though.

The minimap even tells you which blocks have powerups!!!

Note that the long gray sidebars are three tiles tall.

Level 1:
Image
Level 2 is triggered by the bottom orange triangle block up at the top there. That means level 1 is 36 tiles tall.

Re: Bal Cube Topography

PostPosted: Sat Mar 28, 2015 12:56 pm
by Golem
Level 2:
Image
I left a couple tiles from level 1 at the bottom there.

The third green block from the top triggers level 3.

Re: Bal Cube Topography

PostPosted: Sat Mar 28, 2015 1:11 pm
by Golem
Level 3:
Image

The yellow triangle blocks at the top trigger level 4.

Re: Bal Cube Topography

PostPosted: Sat Mar 28, 2015 1:16 pm
by Golem
Level 4:
Image

I left a red block from level 3 at the bottom. That single green block at the top triggers level 5.

Re: Bal Cube Topography

PostPosted: Sat Mar 28, 2015 1:32 pm
by Golem
Level 5:
Image

There are two green blocks just off the top of the screen that start level 6. They're six tiles above the top of the snake (there are five tiles of empty space between the snake and the tiles that start level 6). That yellow block at the bottom is from the end of level 4.

Re: Bal Cube Topography

PostPosted: Sun Mar 29, 2015 6:43 pm
by Golem
Level 6:
Image
The second row of orange and green blocks from the top trigger level 7. The steel block at the bottom is the last remnant of stage 5.

That's it for now! If you guys have any requests, I would love to do any other level. Please ask!