
This stage starts out with super fast powerup fodder and ends up with weird Galaga-type formations. I think the most memorable bit, though, is the part where the X, O, and square of enemies pop in out of nowhere. I hate that part.
Don't forget the spinning squares, though. I do enjoy their health bar joke.
And, of course, that boss. I have yet to evade his roulette powerups.
I've found I enjoy Kid Dracula because his needle shot is great for causing slowdown. Move over Gradius 3, this game has a new standard for crippling the SNES.