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VG Thought Let's do this like Brutus. 2016-06-14T12:14:31+00:00 http://forums.vgthought.com/feed.php?f=42 2016-06-14T12:14:31+00:00 2016-06-14T12:14:31+00:00 http://forums.vgthought.com/viewtopic.php?t=1102&p=2334#p2334 <![CDATA[Intermission • Re: Intermission Podcasts]]>
This would be about games that have already been released.

-What did the E3 presentation tell you about the game? (Did it look good? What grabbed your interest? What was the most promising part?)
-When it came out, how did the game match its E3 presentation? (Was it what you expected?)

Statistics: Posted by Golem — Tue Jun 14, 2016 12:14 pm


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2016-05-28T10:06:43+00:00 2016-05-28T10:06:43+00:00 http://forums.vgthought.com/viewtopic.php?t=1102&p=2323#p2323 <![CDATA[Intermission • Re: Intermission Podcasts]]> Statistics: Posted by Yakoma — Sat May 28, 2016 10:06 am


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2016-05-06T13:30:25+00:00 2016-05-06T13:30:25+00:00 http://forums.vgthought.com/viewtopic.php?t=1102&p=2311#p2311 <![CDATA[Intermission • Re: Intermission Podcasts]]> Statistics: Posted by Golem — Fri May 06, 2016 1:30 pm


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2016-04-12T02:59:43+00:00 2016-04-12T02:59:43+00:00 http://forums.vgthought.com/viewtopic.php?t=1134&p=2290#p2290 <![CDATA[Intermission • Re: Sound Design Podcast]]> Statistics: Posted by Yakoma — Tue Apr 12, 2016 2:59 am


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2016-04-12T02:46:41+00:00 2016-04-12T02:46:41+00:00 http://forums.vgthought.com/viewtopic.php?t=1134&p=2289#p2289 <![CDATA[Intermission • Re: Sound Design Podcast]]> Statistics: Posted by WarioFan63 — Tue Apr 12, 2016 2:46 am


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2016-04-12T02:45:55+00:00 2016-04-12T02:45:55+00:00 http://forums.vgthought.com/viewtopic.php?t=1134&p=2288#p2288 <![CDATA[Intermission • Re: Sound Design Podcast]]> Statistics: Posted by Yourself — Tue Apr 12, 2016 2:45 am


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2016-04-12T02:45:10+00:00 2016-04-12T02:45:10+00:00 http://forums.vgthought.com/viewtopic.php?t=1134&p=2287#p2287 <![CDATA[Intermission • Sound Design Podcast]]>
-April 16
-April 17
-April 23
-April 24
-Another day???

Statistics: Posted by Golem — Tue Apr 12, 2016 2:45 am


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2016-02-13T05:05:10+00:00 2016-02-13T05:05:10+00:00 http://forums.vgthought.com/viewtopic.php?t=1108&p=2223#p2223 <![CDATA[Intermission • Tutorial Podcast: The Outline]]>
Using the tutorials outlined in as a basis
-No Tutorials (ranging from older games with simpler controls to modern games that present no context)
-Tutorial by Exposition (being told the controls in-game but not through the gameplay, such as a shot of the game controller in the options menu)
-The Tutorial Room (a special area seperate from the rest of the game, such as the one in Half-Life 1)
-The Contextual Lesson (learning new stuff only when it becomes relevant, such as picking up new items or collectibles in Zelda games)
-The Thematically Relevant Contextual Lesson (learning new stuff except its part of the game world instead of a textbox, such as the first level in recent Kirby games)

Other things to consider:
-Tutorials being integrated into the game (i.e. doing some errands)
-Tutorials being showcased to the player ("Watch me do it, then you try")
-Tutorials being optional (Do you want to learn this? >Yes >No)
-How detrimental are non-skippable tutorials to experienced players?
-Characters talking to you, the player, instead of the character (Press the Y button to do this)

Some ancillary material:
Polygon's where the writer feels a game's tutorial leaves a bad impression.
WatchMojo's . Now I've met my clickbait quota!
Gamasutra article on where a developer gives insight on the process of implenting a tutorial.
TVTropes page on that will suck up your time as you get lost reading the examples during the podcast.
Psychology of Video Games article about featuring a scientific example using children.

Statistics: Posted by WarioFan63 — Sat Feb 13, 2016 5:05 am


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2016-02-04T22:52:57+00:00 2016-02-04T22:52:57+00:00 http://forums.vgthought.com/viewtopic.php?t=1107&p=2222#p2222 <![CDATA[Intermission • Re: Tutorial Podcast - Saturday, February 13th]]> Statistics: Posted by Yourself — Thu Feb 04, 2016 10:52 pm


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