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VG Thought Let's do this like Brutus. 2016-07-02T20:00:20+00:00 http://forums.vgthought.com/feed.php?f=38 2016-07-02T20:00:20+00:00 2016-07-02T20:00:20+00:00 http://forums.vgthought.com/viewtopic.php?t=1155&p=2356#p2356 <![CDATA[Super Mario Land 2: Six Golden Coins • Re: Level Project]]> Statistics: Posted by Yourself — Sat Jul 02, 2016 8:00 pm


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2016-07-01T22:59:24+00:00 2016-07-01T22:59:24+00:00 http://forums.vgthought.com/viewtopic.php?t=1155&p=2353#p2353 <![CDATA[Super Mario Land 2: Six Golden Coins • Level Project]]> Statistics: Posted by Golem — Fri Jul 01, 2016 10:59 pm


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2015-10-30T16:22:29+00:00 2015-10-30T16:22:29+00:00 http://forums.vgthought.com/viewtopic.php?t=1068&p=2100#p2100 <![CDATA[Super Mario Land 2: Six Golden Coins • Another easy platformer with multiple exits and a world map]]> Statistics: Posted by Golem — Fri Oct 30, 2015 4:22 pm


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2015-10-30T00:19:57+00:00 2015-10-30T00:19:57+00:00 http://forums.vgthought.com/viewtopic.php?t=1067&p=2099#p2099 <![CDATA[Super Mario Land 2: Six Golden Coins • Control Oddities]]> Statistics: Posted by Golem — Fri Oct 30, 2015 12:19 am


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2015-10-29T19:42:42+00:00 2015-10-29T19:42:42+00:00 http://forums.vgthought.com/viewtopic.php?t=1066&p=2098#p2098 <![CDATA[Super Mario Land 2: Six Golden Coins • Podcast 2: October 29th ~ Theme & Variation]]> Statistics: Posted by Golem — Thu Oct 29, 2015 7:42 pm


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2015-10-29T03:27:44+00:00 2015-10-29T03:27:44+00:00 http://forums.vgthought.com/viewtopic.php?t=1062&p=2097#p2097 <![CDATA[Super Mario Land 2: Six Golden Coins • Re: Star Exits]]>
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Early in the stage, there's a vertical shaft with gordos and ? blocks. At the top, take the left branch.

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This is a first! You have to be Small Mario. Use the koopa to hurt yourself if you need to (dying once is optional).

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On the other side is a pipe taking you to a claustrophobic swimming gauntlet.

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But hey! You get a star exit for your troubles.

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Aha, the last secret level in the game. This is my favorite one, since it spells MARIOLAND2.

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Statistics: Posted by Golem — Thu Oct 29, 2015 3:27 am


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2015-10-28T00:58:22+00:00 2015-10-28T00:58:22+00:00 http://forums.vgthought.com/viewtopic.php?t=1062&p=2096#p2096 <![CDATA[Super Mario Land 2: Six Golden Coins • Re: Star Exits]]>
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Trivia: did you know this level has zero bottomless pits? Scary, I know, but there's no pit that will throw you offscreen!

You gotta have a carrot for this one! This ? block in the first blinky-block section always has a carrot, no matter what your size.

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And this blinky-block segment after the midway bell has a hidden ? block! This one also has a carrot regardless of your size. Wowza!

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Past that segment is one giant drop. Don't go down! Instead, float over the gap...

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...with yer bunny ears.

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A star exit? For me? Why, you shouldn't have!

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As they say, bada bing, bada boom. This secret level gives you bonuses if you take the Fire Flower powerup. And that's especially scary, since it takes place over a bottomless pit!

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Statistics: Posted by Golem — Wed Oct 28, 2015 12:58 am


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2015-10-27T00:45:14+00:00 2015-10-27T00:45:14+00:00 http://forums.vgthought.com/viewtopic.php?t=1062&p=2095#p2095 <![CDATA[Super Mario Land 2: Six Golden Coins • Re: Star Exits]]>
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So there must be some star exits afoot, right? Let's check out Pumpkin Zone 2.

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Past the midway bell, you'll swim by some cheep cheeps and end up in this goofy vertical segment. You'll need a spin jump up ahead, so take the mushroom if you need it.

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Eventually, you'll come across this path split under a ? block with a star in it.

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Take the bottom path. In the second pool, you'll find a mysterious drain...

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...that leads to a claustrophobic underwater passage. It sure would be convenient if you could be Small Mario, right? Just the designers trying to make things extra painful for you.

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See? You gotta spin jump to clear out this mess.

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For your viewing pleasure: an action shot of me clearing out that mess. Isn't it exciting?

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Past the pipe is your star exit. You don't have to get damaged, I just did it for fun.

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Hey hey, we got to one of those outer levels! In this one, you can collect coins in the sky as Bunny Mario and then charge through enemies as Invincible Mario.

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Statistics: Posted by Golem — Tue Oct 27, 2015 12:45 am


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2015-10-26T00:37:41+00:00 2015-10-26T00:37:41+00:00 http://forums.vgthought.com/viewtopic.php?t=1065&p=2094#p2094 <![CDATA[Super Mario Land 2: Six Golden Coins • Re: Easter Eggs]]> Statistics: Posted by Golem — Mon Oct 26, 2015 12:37 am


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2015-10-25T22:47:25+00:00 2015-10-25T22:47:25+00:00 http://forums.vgthought.com/viewtopic.php?t=1065&p=2093#p2093 <![CDATA[Super Mario Land 2: Six Golden Coins • Re: Easter Eggs]]> https://www.youtube.com/watch?v=RVtv8tXAlXo

Statistics: Posted by Yourself — Sun Oct 25, 2015 10:47 pm


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2015-10-25T21:06:15+00:00 2015-10-25T21:06:15+00:00 http://forums.vgthought.com/viewtopic.php?t=1065&p=2092#p2092 <![CDATA[Super Mario Land 2: Six Golden Coins • Easter Eggs]]> Post em if you got em! :wario
https://youtu.be/CsMsftkgk80

Statistics: Posted by Yourself — Sun Oct 25, 2015 9:06 pm


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2015-10-25T21:01:58+00:00 2015-10-25T21:01:58+00:00 http://forums.vgthought.com/viewtopic.php?t=1062&p=2091#p2091 <![CDATA[Super Mario Land 2: Six Golden Coins • Re: Star Exits]]>
The very first level of Macro Zone has its star exit!

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Past the midway bell, there's a path split. If you're Fire Mario, you can skip the next four screenshots. If you aren't, take the lower path, and you'll end up here. You need to be at least Super Mario.

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The box has a Fire Flower!

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You can use it to get in that pipe. Just be sure to run over top of the gap--don't try to jump from below. You can't duck jump in this game, so there's no way in this hole once you create the invisible block! (Unless you're Small Mario, but then, you wouldn't be able to fry the blocks clogging the pipe...)

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This pipe has nothing to do with the star exit (sorry, everybody). But hey, take heart! You get three lives.

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Anyway. If you already had a Fire Flower, you can skip to this screenshot. Here, after the midway bell, I've taken the upper route. Above this row of ? blocks...

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...are secret blocks...

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...and a secret pipe. You got the Fire Flower so you could unclog this sucker!

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Scamper past some ants to arrive at your star exit.

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This is the only star exit in the game that activates a shortcut. After you beat the secret level (an autoscrolling level), you head right to the final stage of Macro Zone!

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Statistics: Posted by Golem — Sun Oct 25, 2015 9:01 pm


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2015-10-25T20:44:58+00:00 2015-10-25T20:44:58+00:00 http://forums.vgthought.com/viewtopic.php?t=1064&p=2090#p2090 <![CDATA[Super Mario Land 2: Six Golden Coins • Re: Podcast 1: October 24th]]>
Mario land 2 is different for having nonlinear worlds, in what ways do you think that affects level design?
What ways do you think the limited format of the gameboy affected the design?
While the levels are nonlinear, it's unlikely they're all going to be perfectly equal in difficulty so which world did you find the easiest/hardest?
What else about Mario Land 2 do you find distinguishes it from other Mario platformers?
Are there any design trends in Mario land 2 that you noticed?

Statistics: Posted by Yakoma — Sun Oct 25, 2015 8:44 pm


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2015-10-24T23:47:59+00:00 2015-10-24T23:47:59+00:00 http://forums.vgthought.com/viewtopic.php?t=1064&p=2089#p2089 <![CDATA[Super Mario Land 2: Six Golden Coins • Podcast 1: October 24th]]> Statistics: Posted by Golem — Sat Oct 24, 2015 11:47 pm


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2015-10-24T07:36:00+00:00 2015-10-24T07:36:00+00:00 http://forums.vgthought.com/viewtopic.php?t=1062&p=2088#p2088 <![CDATA[Super Mario Land 2: Six Golden Coins • Re: Star Exits]]> Statistics: Posted by Yourself — Sat Oct 24, 2015 7:36 am


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