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VG Thought Let's do this like Brutus. 2015-06-11T06:29:46+00:00 http://forums.vgthought.com/feed.php?f=34 2015-06-11T06:29:46+00:00 2015-06-11T06:29:46+00:00 http://forums.vgthought.com/viewtopic.php?t=998&p=1811#p1811 <![CDATA[Popful Mail • Deviant Den]]>
Deviant Den has the best balance of everything. Some rooms are open wide, allowing you to wander and find either items or the path forward. Some rooms are tight, carving a labyrinthine path and setting up strict enemy encounters. The best part: when you reach the end of the stage, you can buy new weapons. Then, you have to backtrack through the stage, only this time you can try out your new gear. Popful Mail usually doesn't mind sending you back and forth over the same piece of land without any difference (see: Wind Cave), but this gives you a chance to get familiar with how your new weapons work. The jagged platforming highlights the usefulness of aiming Tatto's shots with the Thunder Rod, too.

Statistics: Posted by Golem — Thu Jun 11, 2015 6:29 am


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2015-06-11T06:18:47+00:00 2015-06-11T06:18:47+00:00 http://forums.vgthought.com/viewtopic.php?t=997&p=1810#p1810 <![CDATA[Popful Mail • Re: this game sux]]> Statistics: Posted by Golem — Thu Jun 11, 2015 6:18 am


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2015-06-11T02:37:01+00:00 2015-06-11T02:37:01+00:00 http://forums.vgthought.com/viewtopic.php?t=995&p=1809#p1809 <![CDATA[Popful Mail • Re: Podcast Thread]]>
For the first podcast, these are my questions:

Did you feel the game was balanced (I mean things like economy and stats)? Why or why not?
Were there any things about the game's mechanics or rules that you didn't figure out or figure out until later?
Did you ever have trouble advancing through the game?

Note: I only want to ask these 3 if the above questions don't give us enough content. These are my back-up questions
What do you think of the levels so far (up to world 3)?
What do you think of the enemies so far (up to world 3)?
What do you think of the bosses so far (up to world 3)?

What specifically did you like about the general gameplay?
What did you not like?

Statistics: Posted by Yakoma — Thu Jun 11, 2015 2:37 am


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2015-06-08T23:20:32+00:00 2015-06-08T23:20:32+00:00 http://forums.vgthought.com/viewtopic.php?t=997&p=1808#p1808 <![CDATA[Popful Mail • Re: this game sux]]> Statistics: Posted by Yourself — Mon Jun 08, 2015 11:20 pm


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2015-06-08T23:12:13+00:00 2015-06-08T23:12:13+00:00 http://forums.vgthought.com/viewtopic.php?t=997&p=1807#p1807 <![CDATA[Popful Mail • this game sux]]> Statistics: Posted by Yourself — Mon Jun 08, 2015 11:12 pm


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2015-06-06T00:07:56+00:00 2015-06-06T00:07:56+00:00 http://forums.vgthought.com/viewtopic.php?t=995&p=1803#p1803 <![CDATA[Popful Mail • Podcast Thread]]> Statistics: Posted by Golem — Sat Jun 06, 2015 12:07 am


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2015-05-25T17:49:47+00:00 2015-05-25T17:49:47+00:00 http://forums.vgthought.com/viewtopic.php?t=991&p=1799#p1799 <![CDATA[Popful Mail • Re: I started!!!]]> Image

Necros
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The Overlord
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Statistics: Posted by Golem — Mon May 25, 2015 5:49 pm


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2015-05-24T22:53:02+00:00 2015-05-24T22:53:02+00:00 http://forums.vgthought.com/viewtopic.php?t=991&p=1798#p1798 <![CDATA[Popful Mail • Re: I started!!!]]> Image
This guy is tedious.

Hassle Hall
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Maniac Mazes
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Orb Tower
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Statistics: Posted by Golem — Sun May 24, 2015 10:53 pm


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2015-05-24T02:49:05+00:00 2015-05-24T02:49:05+00:00 http://forums.vgthought.com/viewtopic.php?t=991&p=1797#p1797 <![CDATA[Popful Mail • Re: I started!!!]]>
Mt. Rip
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Gyp Ship
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Crystal Tower
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Statistics: Posted by Golem — Sun May 24, 2015 2:49 am


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2015-05-22T21:13:09+00:00 2015-05-22T21:13:09+00:00 http://forums.vgthought.com/viewtopic.php?t=991&p=1796#p1796 <![CDATA[Popful Mail • Re: I started!!!]]> Image
This part sucks. You can hit the flames all day without actually hitting them--your window for hitting them is much smaller than it appears. I tried multiple times, then later, I realized I could hit them when I came back to prove to someone else that the flames can't be hit.

Zoth Shrine
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Three bosses in one stage!

Fort Fryght
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Statistics: Posted by Golem — Fri May 22, 2015 9:13 pm


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2015-05-18T18:33:27+00:00 2015-05-18T18:33:27+00:00 http://forums.vgthought.com/viewtopic.php?t=992&p=1795#p1795 <![CDATA[Popful Mail • SNES Notes]]>
1.)
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2.)
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3.)
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I thought the Sega CD version was bad about invincibility time, but the SNES version gives you zero recovery time when you get hit.

Check out this HUD action!
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The ladder rules are completely different from Sega CD.

Statistics: Posted by Golem — Mon May 18, 2015 6:33 pm


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