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VG Thought Let's do this like Brutus. 2015-04-04T01:34:41+00:00 http://forums.vgthought.com/feed.php?f=32 2015-04-04T01:34:41+00:00 2015-04-04T01:34:41+00:00 http://forums.vgthought.com/viewtopic.php?t=979&p=1774#p1774 <![CDATA[Bal Cube • Re: The Commune Official Bal Cube High Score Club]]>

Statistics: Posted by Yourself — Sat Apr 04, 2015 1:34 am


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2015-04-02T13:22:32+00:00 2015-04-02T13:22:32+00:00 http://forums.vgthought.com/viewtopic.php?t=979&p=1773#p1773 <![CDATA[Bal Cube • Re: The Commune Official Bal Cube High Score Club]]> http://replay.marpirc.net/index.cgi?mod ... er_game=18

Statistics: Posted by Golem — Thu Apr 02, 2015 1:22 pm


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2015-03-31T03:47:03+00:00 2015-03-31T03:47:03+00:00 http://forums.vgthought.com/viewtopic.php?t=979&p=1769#p1769 <![CDATA[Bal Cube • Re: The Commune Official Bal Cube High Score Club]]>
or got a "change" by accident

Image

Statistics: Posted by Yourself — Tue Mar 31, 2015 3:47 am


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2015-03-29T18:46:18+00:00 2015-03-29T18:46:18+00:00 http://forums.vgthought.com/viewtopic.php?t=982&p=1768#p1768 <![CDATA[Bal Cube • Re: Bal Cube Podcast 3/28/2015: Static and dynamic variables]]> Statistics: Posted by Golem — Sun Mar 29, 2015 6:46 pm


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2015-03-29T18:43:29+00:00 2015-03-29T18:43:29+00:00 http://forums.vgthought.com/viewtopic.php?t=981&p=1767#p1767 <![CDATA[Bal Cube • Re: Bal Cube Topography]]> Image
The second row of orange and green blocks from the top trigger level 7. The steel block at the bottom is the last remnant of stage 5.

That's it for now! If you guys have any requests, I would love to do any other level. Please ask!

Statistics: Posted by Golem — Sun Mar 29, 2015 6:43 pm


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2015-03-29T02:51:09+00:00 2015-03-29T02:51:09+00:00 http://forums.vgthought.com/viewtopic.php?t=983&p=1766#p1766 <![CDATA[Bal Cube • Podcast 2: High Level Play]]> Statistics: Posted by Golem — Sun Mar 29, 2015 2:51 am


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2015-03-28T23:44:49+00:00 2015-03-28T23:44:49+00:00 http://forums.vgthought.com/viewtopic.php?t=982&p=1765#p1765 <![CDATA[Bal Cube • Re: Bal Cube Podcast 3/28/2015: Static and dynamic variables]]> -What is high level play in Bal Cube? Did you approach it? How does it change the way you play?
-What elements work towards high level play? (blocks, powerups, scrolling)
-What elements work against high level play? (blocks, powerups, scrolling)
-What is a game that has enticed you to approach high level play?

Statistics: Posted by Golem — Sat Mar 28, 2015 11:44 pm


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2015-03-28T20:22:56+00:00 2015-03-28T20:22:56+00:00 http://forums.vgthought.com/viewtopic.php?t=982&p=1764#p1764 <![CDATA[Bal Cube • Bal Cube Podcast 3/28/2015: Static and dynamic variables]]> - How does it affect your direction of attack, when you pick up power-ups, which bumper to hit next, etc.

2.) How do you prioritize your dynamic variables against the others?
- How do they play into each other?

3.) Name one static variable (always the same every play) that influences your choice of block to attack.
- How does it affect your direction of attack?
- How do the dynamic variables discussed influence your evaluation of this static one?

4.) How often does the game introduce new values for your static variable?
- When do changes occur?
- How many elements change simultaneously?

5.) Pick a level (or single screen), explain the static variables in play (from those discussed), and give some idea how it plays out (in your experience) through the dynamic variables discussed.
- Compare notes!
- Do the static variables create a predictable flow of dynamic variables?
- Are the variables in play sufficient to comprise a level theme?

Statistics: Posted by Yourself — Sat Mar 28, 2015 8:22 pm


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2015-03-28T13:32:38+00:00 2015-03-28T13:32:38+00:00 http://forums.vgthought.com/viewtopic.php?t=981&p=1763#p1763 <![CDATA[Bal Cube • Re: Bal Cube Topography]]> Image

There are two green blocks just off the top of the screen that start level 6. They're six tiles above the top of the snake (there are five tiles of empty space between the snake and the tiles that start level 6). That yellow block at the bottom is from the end of level 4.

Statistics: Posted by Golem — Sat Mar 28, 2015 1:32 pm


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2015-03-28T13:16:49+00:00 2015-03-28T13:16:49+00:00 http://forums.vgthought.com/viewtopic.php?t=981&p=1762#p1762 <![CDATA[Bal Cube • Re: Bal Cube Topography]]> Image

I left a red block from level 3 at the bottom. That single green block at the top triggers level 5.

Statistics: Posted by Golem — Sat Mar 28, 2015 1:16 pm


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2015-03-28T13:11:54+00:00 2015-03-28T13:11:54+00:00 http://forums.vgthought.com/viewtopic.php?t=981&p=1761#p1761 <![CDATA[Bal Cube • Re: Bal Cube Topography]]> Image

The yellow triangle blocks at the top trigger level 4.

Statistics: Posted by Golem — Sat Mar 28, 2015 1:11 pm


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2015-03-28T12:56:48+00:00 2015-03-28T12:56:48+00:00 http://forums.vgthought.com/viewtopic.php?t=981&p=1760#p1760 <![CDATA[Bal Cube • Re: Bal Cube Topography]]> Image
I left a couple tiles from level 1 at the bottom there.

The third green block from the top triggers level 3.

Statistics: Posted by Golem — Sat Mar 28, 2015 12:56 pm


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2015-03-28T12:27:04+00:00 2015-03-28T12:27:04+00:00 http://forums.vgthought.com/viewtopic.php?t=981&p=1759#p1759 <![CDATA[Bal Cube • Bal Cube Topography]]>
The minimap even tells you which blocks have powerups!!!

Note that the long gray sidebars are three tiles tall.

Level 1:
Image
Level 2 is triggered by the bottom orange triangle block up at the top there. That means level 1 is 36 tiles tall.

Statistics: Posted by Golem — Sat Mar 28, 2015 12:27 pm


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2015-03-26T03:51:49+00:00 2015-03-26T03:51:49+00:00 http://forums.vgthought.com/viewtopic.php?t=979&p=1758#p1758 <![CDATA[Bal Cube • Re: The Commune Official Bal Cube High Score Club]]>

Statistics: Posted by Golem — Thu Mar 26, 2015 3:51 am


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2015-03-25T17:35:03+00:00 2015-03-25T17:35:03+00:00 http://forums.vgthought.com/viewtopic.php?t=979&p=1757#p1757 <![CDATA[Bal Cube • Re: The Commune Official Bal Cube High Score Club]]>
the bumper layout is level-specific afaict

here's round 2
Image

Statistics: Posted by Yourself — Wed Mar 25, 2015 5:35 pm


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