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VG Thought Let's do this like Brutus. 2014-03-16T04:48:40+00:00 http://forums.vgthought.com/feed.php?f=18 2014-03-16T04:48:40+00:00 2014-03-16T04:48:40+00:00 http://forums.vgthought.com/viewtopic.php?t=774&p=1223#p1223 <![CDATA[Counterfeit Monkey • Re: Counterfeit Monkey and exploration, progression]]> http://emshort.com/counterfeit_monkey/MonkeyPuzzles.pdf

Statistics: Posted by Golem — Sun Mar 16, 2014 4:48 am


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2014-03-12T03:56:28+00:00 2014-03-12T03:56:28+00:00 http://forums.vgthought.com/viewtopic.php?t=780&p=1218#p1218 <![CDATA[Counterfeit Monkey • For those who want an easy way to try out a classic TBA:]]> http://www.bbc.co.uk/programmes/article ... ry-edition

It's not the most welcoming of the Infocom games I've tried (Planetfall and Wishbringer seem like the best places to start) but if you're a fan of the franchise or just want a sampling to compare to Counterfeit Monkey, check it out.

Statistics: Posted by Yourself — Wed Mar 12, 2014 3:56 am


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2014-03-12T03:52:57+00:00 2014-03-12T03:52:57+00:00 http://forums.vgthought.com/viewtopic.php?t=774&p=1217#p1217 <![CDATA[Counterfeit Monkey • Re: Counterfeit Monkey and exploration, progression]]>
sweet map fox, glad to hear my impression was pretty accurate - if i had played through the whole game i could probably throw the "cutscenes" on there myself

golem pretty much covered what i meant - in older games there were points where if i got stuck i could go do something else or find another place to explore and i didn't feel so much like i was playing through a story as just messing with a world

Statistics: Posted by Yourself — Wed Mar 12, 2014 3:52 am


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2014-03-10T03:33:02+00:00 2014-03-10T03:33:02+00:00 http://forums.vgthought.com/viewtopic.php?t=778&p=1215#p1215 <![CDATA[Counterfeit Monkey • One-Off Items]]>
Not to say that there aren't one-off items, I'm sure there are, but it seems like with the openness in problem solving most of the items have multiple uses and it's something I'm very fond of.

Statistics: Posted by Sky-Fox — Mon Mar 10, 2014 3:33 am


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2014-03-10T02:39:27+00:00 2014-03-10T02:39:27+00:00 http://forums.vgthought.com/viewtopic.php?t=774&p=1214#p1214 <![CDATA[Counterfeit Monkey • Re: Counterfeit Monkey and exploration, progression]]>

Here's a finished map. I'm no Prince Henry the Navigator, but it should be pretty accurate. Places that look walled off are probably accessible by going sideways (e.g., nw,sw,etc).

Statistics: Posted by Sky-Fox — Mon Mar 10, 2014 2:39 am


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2014-03-09T16:28:04+00:00 2014-03-09T16:28:04+00:00 http://forums.vgthought.com/viewtopic.php?t=772&p=1213#p1213 <![CDATA[Counterfeit Monkey • Re: Podcast Thread]]> Statistics: Posted by Golem — Sun Mar 09, 2014 4:28 pm


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2014-03-07T23:52:33+00:00 2014-03-07T23:52:33+00:00 http://forums.vgthought.com/viewtopic.php?t=774&p=1212#p1212 <![CDATA[Counterfeit Monkey • Re: Counterfeit Monkey and exploration, progression]]> Statistics: Posted by Golem — Fri Mar 07, 2014 11:52 pm


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2014-03-05T05:56:08+00:00 2014-03-05T05:56:08+00:00 http://forums.vgthought.com/viewtopic.php?t=774&p=1210#p1210 <![CDATA[Counterfeit Monkey • Re: Counterfeit Monkey and exploration, progression]]>
Image

Admittedly, it does still look a bit cramped, especially compared to . Though that is an especially nice drawing. In regards to Counterfeit Monkey, I don't consider its map size, or its verb count completely to its detriment. I think reduced verb count is an important solution to preventing players from having to guess which words solve which puzzles. It lets you know which few commands work consistently, and allows an imprint to form on the player so they have a better sense of how to communicate with the game. There's a reason LucasArts switched over to the keyword system for their adventure games.

Something I think CM does to help counter this is allow for multiple solutions for most of its puzzles. Not all players think in the same terms, and it's neat to discover new answers on subsequent playthroughs.

Statistics: Posted by Sky-Fox — Wed Mar 05, 2014 5:56 am


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2014-03-05T05:09:57+00:00 2014-03-05T05:09:57+00:00 http://forums.vgthought.com/viewtopic.php?t=775&p=1209#p1209 <![CDATA[Counterfeit Monkey • Re: SpoilerChat - for those with 70 points or more]]>
Public Convenience
There are just the two toilet stalls and a couple of sinks, but the place has been kept up reasonable well, if one doesn't count the graffiti.

A soap dispenser hangs beside the mirror.

About knee-height in one of the stalls is a hole that runs right through the wall between the men's and the women's restrooms.

>Look graffiti
We glance over the range of messages from past occupants and notice...

There was a young lady from France
Who was wearing a plain pair of pants
'Til a linguistical gent
With indecent intent
Left the girl crawing with ants


>Look graffiti
We glance over the range of messages from past occupants and notice...

Some wag has drawn an arrow pointing to the toilet and written beside it: P-REMOVER

Statistics: Posted by Sky-Fox — Wed Mar 05, 2014 5:09 am


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2014-03-04T00:44:12+00:00 2014-03-04T00:44:12+00:00 http://forums.vgthought.com/viewtopic.php?t=775&p=1206#p1206 <![CDATA[Counterfeit Monkey • Re: SpoilerChat - for those with 70 points or more]]> Statistics: Posted by Golem — Tue Mar 04, 2014 12:44 am


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2014-03-04T00:35:05+00:00 2014-03-04T00:35:05+00:00 http://forums.vgthought.com/viewtopic.php?t=775&p=1205#p1205 <![CDATA[Counterfeit Monkey • Re: SpoilerChat - for those with 70 points or more]]>

Statistics: Posted by Golem — Tue Mar 04, 2014 12:35 am


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2014-02-28T01:26:28+00:00 2014-02-28T01:26:28+00:00 http://forums.vgthought.com/viewtopic.php?t=775&p=1202#p1202 <![CDATA[Counterfeit Monkey • SpoilerChat - for those with 70 points or more]]> Statistics: Posted by Golem — Fri Feb 28, 2014 1:26 am


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2014-02-21T01:34:43+00:00 2014-02-21T01:34:43+00:00 http://forums.vgthought.com/viewtopic.php?t=774&p=1201#p1201 <![CDATA[Counterfeit Monkey • Counterfeit Monkey and exploration, progression]]>

Yourself recently spoke with me about how Counterfeit Monkey felt relatively closed off compared to the text adventures of yore. He compared it to a visual novel, where a lot of events happen for you to witness, and the options for progressing are limited. In an old text adventure, you might have a wide open area to wander around and mess with stuff at your leisure.

In Counterfeit Monkey, puzzles mimic this limited feel because they involve many fewer verbs than your old school text adventure--you either take something, put it down, or use the letter remover on it. So, not only do you have fewer locales to explore, you have fewer verbs to explore.

Statistics: Posted by Golem — Fri Feb 21, 2014 1:34 am


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2014-02-09T17:12:44+00:00 2014-02-09T17:12:44+00:00 http://forums.vgthought.com/viewtopic.php?t=772&p=1198#p1198 <![CDATA[Counterfeit Monkey • Podcast Thread]]> Statistics: Posted by Golem — Sun Feb 09, 2014 5:12 pm


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2014-02-07T01:10:01+00:00 2014-02-07T01:10:01+00:00 http://forums.vgthought.com/viewtopic.php?t=768&p=1195#p1195 <![CDATA[Counterfeit Monkey • Re: I done started this here game!]]> Statistics: Posted by SoupEgg — Fri Feb 07, 2014 1:10 am


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